![]() ![]() It configures the launcher styles, and the font that is used by a style.rpy This file does not exist by default, but should be created when needed. script.rpym The contents of this file are copied, verbatim, into script.rpy screens.rpy This file contains strings that are used by the default gui, and theĬomments in the default screens.rpy file. options.rpy This file contains strings that are used to translate the comments in obsolete.rpy The file contains strings that are not used by modern Ren'Py. launcher.rpy This file contains strings that are displayed as part of the launcher. gui.rpy This file contains comments that are placed into the default GUI. error.rpy This file contains strings that are displayed to the developer or player developer.rpy This file contains strings that are only of interest to creators,Īnd not players. The translation files are: common.rpy This file contains interface messages (strings) that Ren'Py may present to the These are comments thatĪre translated, wrapped, and included in the options.rpy and gui.rpy With theĮxception of script.rpy, all files consist of string translations thatĬan be translated using the string translation This is what your game will look like at first when you launch it.The translation files live in launcher/game/tl/ language/. The following screenshots are to show what each looks like as you open them. As you edit the coding of your game, I recommend launching your game often to check and make sure you don't have any errors pop up. Again, I recommend keeping your game folder open while you work for easy access to them. RPY files to your game depending on it's length, and just like with the directory, the files won't show up where the purple circle is. These are the files you'll be adding your coding to. The contents in the purple circle are your Ren'Py files. Any extra folders you add to your game won't show up on the Directory, so I recommend just keeping the original game folder open while you work, that way it's easy to access the other folders as well. In my next tutorial, I will be listing the default folders it has, as well as folders I personally add to it for the sake of organization. By clicking on the text in your directory list, it will open up folders where you can put your game's contents. The text inside the orange circle is your Directory. To work on it, all you have to do is click it once, and it will bring up the options on the right side of the screen. The red arrow is where your game will be listed. The Question is a short VN they added into the download, probably for an example of what a completed game may look like. The Tutorial game is a tutorial on how to use Ren'Py and what you can do with Ren'Py, however some people have complained that the way it's explained can be a bit confusing, especially for beginners that don't already have coding knowledge(Which is why I'm making these tutorials). ![]() Tutorial and The Question come with Ren'Py when you download it. You'll see that Ren'Py already has two games "Tutorial" and "The Question"(Ignore that my Ren'Py screen has more than that, the others listed on my screen are my own project). Open up Ren'Py and this screen should pop up. ![]() Whether you use Editra or a different program, you will have to select it so it knows which program to use to open up your script files later on. ***Since I have been working on my project for years, I can't remember when it will happen, but at some point Ren'Py will ask you which program you'll be using to code. The link to the Editra download can be found below. Please keep in mind that you'll have to do this on your computer, not your phone. You can find the download the latest version of Ren'Py in the following link. This first tutorial will probably seem obvious, but I figured I should still make this anyway, because I know how frustrating and confusing jumping into something new can be. Want to make a visual novel? Well, hopefully with these tutorials I can help you out! This is the first "official" tutorial for my Ren'Py Tutorial series. ![]()
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